prettycoolguy: (Default)
John-117 (The Master Chief) ([personal profile] prettycoolguy) wrote in [community profile] insertmeathere 2009-06-09 08:49 pm (UTC)

Hey, welcome!~
I'm Zita. I'm not one of the mods, but I think I can at least take a stab at most of your question. >.< (And if anyone else thinks of anything to add, I won't be offended! Honest!)

I think the main thing with deciding whether a character is too fluffy/defenseless comes in mostly with whether or not the character can learn and grow and possibly become less fluffy and defenseless. As far as defending themselves, it's a good skill to have. However, other members of the crew are quite capable and usually willing to help and protect the ones that can't/aren't as good at fighting, and possibly teach them a thing or two if they can.

I don't know Nia's canon myself (Sorry! >.<) but the general roles most of the characters tend to fall into are the ones who can do fighting, the techies and engineers and communications/support staff, doctors and medical types, and the "people people" who tend to end up in the leadership somewhere or help smooth things over between people. I see no reason why a character wouldn't fit in just because they're young/innocent/fluffy. In fact, she'd probably end up good friends with a lot of the other younger characters. :)

As far as the campaign? Don't worry about the tabletop term, there's no dice here! XD It just means that our story is moving to a definite, set ending with an overarching plot to reach it. The mods lay out the setting and tell us what's happening, and everyone's characters go at it to progress the story. We also have plenty of "down" time between big plot points for player plots and casual character interaction and such. We also LOVE plot suggestions and love working in moments of awesome shininess for individual characters into the ongoing bits of plot.

I hope this helped! Nice to meet you, Sam! :D

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