http://terribly2shy.livejournal.com/ ([identity profile] terribly2shy.livejournal.com) wrote in [community profile] insertmeathere2010-07-27 04:12 pm

Tell confessa-a-bear

Here's how we do it.

1. Make a post for each character confessing something. It could be ceiling-cat, inner angst, a secret love, or hey, maybe you just want to list all the things that the character feels are so pent up inside him just bursting to get out. Weight of the world on his shoulders?
2. People reply to those posts with reactions to the confessions. It can be "what were you smoking when you did that" or "uhwhat?" or even "nice job, buddy!"
3. Forced honesty, uh-yep.
4. Bonus! Make as many confessions as you'd like!
5. Profit!

[identity profile] sanguineroyal.livejournal.com 2010-07-28 03:00 am (UTC)(link)
Then admit and accept that you are evil. It makes it so much easier to act.

Believe in yourself and your own convictions. You had your reasons did you not?
notlewis: (Annoyed)

[personal profile] notlewis 2010-07-28 03:06 am (UTC)(link)
My actions were evil, but my intentions were not. I can tell the difference.

[identity profile] sanguineroyal.livejournal.com 2010-07-28 03:12 am (UTC)(link)
Intentions mean a lot, though I have a hard time believing that you could kill thousands without having at least somewhat tainted intentions. I wish to make my world a more enjoyable place to live for all, and yet I am still deemed evil by an entire country, and a good deal of my own. Of course, that would make my intentions good, but by killing I knew I would cause pain, and intended on it. By accepting this, I was even able to enjoy it.

There is no hope for the soul, so we may as well enjoy our corruption.
notlewis: (Red9)

[personal profile] notlewis 2010-07-28 03:26 am (UTC)(link)
If I am evil, I will not accept it and will certainly not enjoy it.

My purpose here is to benefit good.

[identity profile] sanguineroyal.livejournal.com 2010-07-28 03:43 am (UTC)(link)
If it is easier for you to keep lying to yourself then that is your choice.