governorkang: (Default)
Lord-Governor Kang ([personal profile] governorkang) wrote in [community profile] insertmeathere2010-04-05 10:21 pm

Mindscape Meme

HEY GUYS WHAT'S THIS? THE MINDSCAPE MEME.

WHAT DOES THE INSIDE OF YOUR CHARACTER'S MIND LOOK LIKE?

I don't mean HOW ROUND ARE THEIR FLOATY BRAINCELLS but. If their mind had to look like a certain place/have certain things/be a certain way/...what would it be like? A giant Egyptian maze like Yami inside Yugi's brain in YuGiOh? A themepark with dead people hanging off the lamp posts and stuff? A room filled with doors and tons of things inside those doored rooms, etc?

And are there people there? Like, other characters that the character has some kind of close relationship to? Pictures of these people? Why would they be there? ETC. Anything you can think of!

[stolen from
[info]axiomnexus ]

[identity profile] bluebrassmonkey.livejournal.com 2010-04-07 04:55 am (UTC)(link)
Most living beings have or understand the concept of a soul.

Most living beings have the notion of or belief in separating the body from the soul.

Renne does not have this.

To understand his mindscape, one must first understand that Renne is. There is no separation of body and soul -- what you see is very literally what you get. Given his nature and the nature of what "should be" in this Multiverse, he is often the one changing, morphing to survive in new surroundings.
This is the same within what we perceive as his mind.

At a start, Renne's 'scape perpetually swirls and undulates with a few solid consistencies. At the center stands a smallish glen, flanked on one side by a waterfall. This place is always alive and verdant, dominated by a nine-foot-tall black stone. This stone had been carved into the likeness of a man with emeralds set in for his eyes.
The statue stands straight but its hands extend outward as if readying to embrace or hold. Long sleeves and the likeness of a long cloak make for the "clothes".
This is one of the few fixed points.

The second is a strange building; an amalgam of an old seaside tavern and a fortress that may well had been built by an alien kingdom. Nowadays, the tavern is the dominant feature here but it is wise to keep clear of it.
The doors here rarely open and it is from within these walls that many voices echo from.

The final consistency here is rather new; the glowing, young sprouts of what might be a tree at the edge of the glen with the statue. Here, the tendrils reach up and out and shine with a tint of blue. They reach deep into the earth and as time goes on, these tendrils grow, twisting ever larger around one another like a living rope.

All else here remains in constant motion, constant change -- sometimes a carmel-thick ocean roils below with a blood-red sky above. Sometimes, a shadow dances and cavorts at the edges, laughing in a way that only the truly insane can manage. Time and colours and sounds cross the senses to touch and be touched, heard and be heard. Voices echo from distant corners and when things undulate, twisting in directions unforseen, figures flitter by. Shadows of men and women, of creatures nine feet tall. Voices whisper or scream or laugh.
Chaos and serenity mix where there once stood stark, impenetrable walls of stone.