John-117 (The Master Chief) (
prettycoolguy) wrote in
insertmeathere2009-06-03 05:01 pm
Obstacle Course from Hell
Okay guys, the Chief is building an obstacle course from Hell. He'll assemble the ideas together on the omnicom and set it up in the Sensoriums for training purposes, and probably make it so other crew members can access and use it without his help. (Edit: Also, other characters can add on their own ideas ICly. Chief appreciates.)
So guess what? YOUR SUGGESTIONS ARE WANTED! I'm trying to come up with some truly evil design traps, apparently impossible things, and just plain cruel tricks. It shall be the I WANNA BE THE GUY of obstacle courses, designed so no matter WHO you are, you're going to need to work with others as a team to get through.
Alternate routes? Different possible pathways through all the unfun rooms? You got it!
Just remember, it should all be nonlethal and most people shouldn't be severely wounded by anything in the course. (IE: All the cruelly placed turrets fire rubber bullets that sting like hell but won't kill you unless they get you directly in the eye or something unfortunate like that)
Characters will have a "panic button" that when pressed teleports them back to the entrance/exit, but other than that they're basically on their own. Possibly a "death" mechanism that sends them back if they would "die" according to the simulation's standards.
So, bring on the ideas! I'll add them in up here as I think of them/they are suggested. Think of terrible things to do to your characters, or at least frustrate the heck out of them.
List O' Mean Things:
-Zones that teleport you back to the start of the room if you touch them
-The WORST WATER ROOM EVER (like no breathing apparatus, lots of tangling seaweed, openings that are just slightly too narrow, sharks, etc)
-Superglue floors
-House of mirrors that has holographic displays everywhere and constantly shifts on you
-The Level Of 100 (relatively shallow) Pits of Doom
-High bars
-A maze of invisible walls, possibly with some of the openings above the floor and requiring climbing invisible things
- "minefields" of annoyingness
- Typical not quite so mentally challenging but physically unpleasant military obstacle course stuff like climbing walls, barbed wire, and (like Chief was raised with) rotating turrets that shoot at you.
- Small pully systems that require group operation to overcome some insurmountable walls and such
- Pose-forcing boards like something out of a Japanese game show
- Bizarre Japanese game show challenges in general (possibly ganked from the media lab) but probably with less whimsy and more seriousness
So guess what? YOUR SUGGESTIONS ARE WANTED! I'm trying to come up with some truly evil design traps, apparently impossible things, and just plain cruel tricks. It shall be the I WANNA BE THE GUY of obstacle courses, designed so no matter WHO you are, you're going to need to work with others as a team to get through.
Alternate routes? Different possible pathways through all the unfun rooms? You got it!
Just remember, it should all be nonlethal and most people shouldn't be severely wounded by anything in the course. (IE: All the cruelly placed turrets fire rubber bullets that sting like hell but won't kill you unless they get you directly in the eye or something unfortunate like that)
Characters will have a "panic button" that when pressed teleports them back to the entrance/exit, but other than that they're basically on their own. Possibly a "death" mechanism that sends them back if they would "die" according to the simulation's standards.
So, bring on the ideas! I'll add them in up here as I think of them/they are suggested. Think of terrible things to do to your characters, or at least frustrate the heck out of them.
List O' Mean Things:
-Zones that teleport you back to the start of the room if you touch them
-The WORST WATER ROOM EVER (like no breathing apparatus, lots of tangling seaweed, openings that are just slightly too narrow, sharks, etc)
-Superglue floors
-House of mirrors that has holographic displays everywhere and constantly shifts on you
-The Level Of 100 (relatively shallow) Pits of Doom
-High bars
-A maze of invisible walls, possibly with some of the openings above the floor and requiring climbing invisible things
- "minefields" of annoyingness
- Typical not quite so mentally challenging but physically unpleasant military obstacle course stuff like climbing walls, barbed wire, and (like Chief was raised with) rotating turrets that shoot at you.
- Small pully systems that require group operation to overcome some insurmountable walls and such
- Pose-forcing boards like something out of a Japanese game show
- Bizarre Japanese game show challenges in general (possibly ganked from the media lab) but probably with less whimsy and more seriousness
Sources of Inspiration:
Extreme Japanese Obstacle Course
Ninja Warrior

no subject
had to be saidBut, serious suggestions:
THE WORST WATER LEVEL EVER. No breathing tanks, loaded with tangling seaweed, the nastiest biting fish/sharks ever, annoying rock formations that are too narrow to swim through except in that one place, rip currents, and more.
---oh wait, this isn't a video game. It's supposed to be nonlethal. So...
-superglue floor?
-house of mirrors that has holographic displays everywhere and constantly shifts on you?
-The Level Of 100 (relatively shallow) Pits of Doom
-High bars?
I might throw some more in later after I remember other video game adventures.
no subject
YES! DELICIOUS FRUIT!Haha, yes! This is good stuff.
Hmm... Bullets that you have to jump off the tops of? :P